Monday, September 26, 2005

Game Critics Hate the Third Act?

While I was reading the reviews of Indigo Prophecy over the weekend I was pretty surprised to read how most of them criticized the games ending. I havent played it yet but it was kind of shocking to see the strong feelings the game's third act engendered in the reviewers. Then I realized something: most of these reviews read much more like a movie or play review than a game one. In fact most critics spent less than a third of their column inches on the graphics and gameplay and concentrated on what they saw as tight writing in some places and flawed writing in others. Gamespot even went so far as to say they wished they had cut 30 minutes from the first act and added 90 minutes to the final act. I've never heard a game reviewer saying anything like it. It seems to be a testament to how compelling the games interactive story was. I'm interested in checking it out.

To read some of the reviews, follow some of these links on the game's Metacritic page.


At 6:56 PM, Blogger Clubberjack said...

I totally tried to buy this game today. Of course, it doesn't come out until tomorrow. Oops.

Indigo Prophecy is billed as an adventure game, so maybe that's why reviewers focused on the story so much. The genre cued a certain set of expectations. On the other hand, it may have been just the fact that it was designed from the ground up to be a story-based game. Either way, it's encouraging to see that a game can draw the focus to its story.

The game is also garnering attention from the mainstream press. The Guardian ran a long form review of Fahrenheit (the game's European title) in the print edition recently. That's a pretty big deal too.


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