GDC 2005: Serious Games Summit - The Public-at-Large?
How Games Benefit the Public-at-Large?
Moderated by Ben Stokes
This roundtable posed an interesting design question: Can we design a game that benefits the public-at-large, not just one group? The session consisted of brainstorming with other developers and with non-profit representatives to find opportunities for this sort of development. Interesting ideas came up about games to encourage voting, games to help public transportation, games to reduce stress in stressful public spaces, and many others. Certainly, this is a question that I will revisit in my work in the future.
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